WINTER SUPERSPORTS 92
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GAME DESIGN, GAME and ALL MATERIALS ARE THE (C) of FLAIR SOFTWARE LTD.


WINTER SUPERSPORTS

MINIMUM REQUIREMENTS
--------------------

AMIGA: O.5 Meg of Memory Joystick

ST: Requires a joystick, single sided drive, 512K.

PC: 640K of memory, EGA OR VGA Card, DOS 2.0 Upwards.  Preferred
    requirements: Hard Disk, Adlib or Sound Blaster Sound Card, 8 MHZ
    Upwards.
    If your machine has extended memory and you experience loading
    problems, reconfigure your machine to the standard 640k.


LOADING
-------

AMIGA and ST - Insert Disk into the Drive and switch on the Machine

CBM64 (Disk) - Insert Disk1 Side A and Type Load"*",8,1, press return

CBM64 (Tape) - Insert tape, Press (SHIFT) RUN/STOP

PC:- Running from floppy disk.
     Insert Disk 1 into drive A and Type WINTER, press ENTER.
     See set up options.

PC:- Using Hard Disk. Install Program as Follows. Boot machine as
     normal.

1. Create a Directory on your Hard Disk. (For example MD WINTER and
   press Enter.)
2. Type CD WINTER and press Enter.
3. Insert Disk 1 into drive A.
4. Type copy A: *.*, press Enter.
5. Repeat steps 4 and 5 until all files have been copied to your Hard
   Drive.

To Load the program, type WINTER and press Enter.
See set-up options.


SET UP OPTIONS
--------------

PC:- Select from the Menu using the arrow keys, pressing the Space Bar
     to confirm your selection.

     Video Mode - EGA - VGA Display
     Sound Card - No Sound - PC Beeper - Adlib - Soundblaster
     Controls   - Keyboard - Digital Joystick - Analog Joystick
     Game Mode  - Challenge - Competition


CONTROLS
--------

PC:- KEYBOARD or JOYSTICK (In two player mode, one player uses the
     Keyboard and the other the Joystick.)

UP ARROW KEY    - UP
DOWN ARROW KEY  - DOWN
LEFT ARROW KEY  - LEFT
RIGHT ARROW KEY - RIGHT
SPACE BAR       - START/JUMP

F1 - PAUSE
F2 - UNPAUSE

ST & AMIGA:-
ONE OR TWO JOYSTICK

CBM64:-
ONE OR TWO JOYSTICK


OFF DISK COPY PROTECTION
------------------------

When you enter the game you will be asked to type in a WORD from this
manual as the password. The word required is found from its:-

PAGE NUMBER. LINE NUMBER. and NUMBER OF WORDS ALONG A LINE:

IMPORTANT - When finding the line, include all titles and headings as
lines.

FOR EXAMPLE on this page the 5th word on line 4 is DISPLAY
-----------


GAME MODES

At the start of the game the player is asked to select one of two game
modes, COMPETITION or CHALLENGE.


COMPETITION

This allows up to 6 players to play one or more events selected from
the main screen. The chosen event(s) can be played and replayed as
many times as desired, to either learn or become an expert in selected
events. In Competition mode players can compete against one another or
against the computer.

At the end of each event, the player(s) will be asked if they wish to
play the event again or progress to the next event. If the event is
repeated the score for the previous play of that event is reset to
zero and the counter begins again. If the player(s) does not wish to
replay the event the score is added to the TOTAL scoreboard.

At the end of all selected events the winner is the player with the
highest total score for all the events played.


CHALLENGE

This is a ONE player challenge in a head to head clash against the
computer. All 8 events are played in order and the aim is to gain as
many points as possible.

Each event has a points level which you must exceed in order to
progress to the next event. If you fail to achieve the "PAR" value
score for an event then the challenge fails and you must recommence
the challenge or return to the Competition mode for more practice!


PLAYER NAMES AND EVENT SELECTION

Having selected Competition or Challenge you will be presented with
the opening screen with programming credits. Press FIRE or SPACE to
continue.

Enter the number of players:- 1 to 6
Enter player name/names


COUNTRY SELECTION

To select the nation you would like to compete for, move the cursor to
the position of your country on the World map and when appropriate
press the Fire Button to confirm your selection.

When all the players have made their selections press Y or N to
continue or re-select.


EVENT SELECTION

The screen shows Icons of the 8 different events available.

In Challenge mode all events are automatically selected.

In Competition mode, to compete in all the events simply move the
cursor to the EVENT SELECTION title at the top of the screen and press
FIRE or SPACE BAR.

To select specific events in Competition mode move the cursor over the
Icon for each event that is NOT required and press FIRE or SPACE BAR.
Those events will now be de-selected from the competition. To confirm
your selection move cursor to the EVENT SELECTION title and press FIRE
or SPACE.


THE EVENTS

DOWNHILL SKIING
---------------

Downhill Skiing is a sport which everybody should try at least once in
a lifetime. The thrill of gliding down an alpine slope over white
virgin snow or down a well trodden course (known as a Piste) with the
crystal clear cold air against your face, is one of the most
exhilarating experiences of all time.

The competitive Downhill Skier is very different to the average fun
skier. This is one of the most competitive sports ot all, where the
choice of skis, boots, bindings, and even the wax applied to the skis
are all critical if maximum performance is to be achieved. There are
for example numerous different qualities of snow which require
variable wax applications to gain the maximum speed advantage.

As in all sports today the skiers need to be both fully developed
athletes and good all rounders. Agility of movement being as important
as the equipment that the skier uses, as he weaves down the course at
speed.

The aim of the game is to guide the skier(s) down the course between
the flags, taking the shortest route to attain the quickest possible
time.

CONTROLS
--------

PC:- Use the ARROW keys, Left and Right to weave the skier left and
     right.

ST & AMIGA:- Joystick, Left and Right to move the skier Left and Right
             Up = Slow Down
             Down = Increase Speed
             Fire Button = Start Run / Jump / Restart after Crash

CBM64:- Joystick, Left and Right to guide skier.
        Fire Button = Start Run /Jump / Restart affer Crash
        Up = Slow Down       Down = Increase Speed


BALE JUMPING
------------

Bale Jumping is one of the new sports that has developed out of
competitive speed skating. It started as a fun activity on frozen
lakes like many other Winter Sports and is a subtle combination of
sprint hurdles and barrel jumping

The aim of the sport is to sprint along the track either indoors or
outside jumping straw bales that are strategically placed in the lanes
at regular intervals. A high degree of concentration and physical
fitness is needed to conquer this demanding sport.

CONTROLS
--------

PC:- Press the Right and Left keys in a gentle rhythm to attain the
     maximum skating speed. To jump the bale press Fire.

ST/AMIGA/CBM64:- Joystick Right and Lefr in a gentle Rhythm
                 Fire Button = Jump


THE BOBSLED
-----------

Modern Bob and Luge tracks are constructed to the highest technical
standards possible in often hostile and difficult locations. Events
are scheduled in a regular calendar and organisers cannot therefore
rely on weather being pertect on the days of competition. To
compensate for unpredictable conditions, the runs are now refrigerated
and thus the very best runs can be achieved in even the least
favourable of conditions.  The Bobs themselves are very sophisticated,
with high tech steering mechanisms, titanium running apparatus,
aerodynamic fibre glass bodies resulting in 1OOths of a second margins
of difference between sleds.  As well as being lightweight the bobs
have to be constructed from the strongest of materiais in order to
withstand the great G forces that are inflicted as a Bob hurtles into
corners at speeds of over 80 miles per hour.

The athletic qualities of the crew are one of the greatest assets for
the team. A good starting push sequence for example can make all the
difference when 1st and 10th positions are just fractions of a second
apart. Once down the first straight the driver must steer for the best
line through every corner to the achieve the fastest possible time in
an event where the slightest misjudgements determine the medal
winners.

Controls:-
--------

PC:- Use the Left and Right Arrow Keys to control the Bob using the
Space Bar as the brake to slow you down through some of the more hairy
corners of the run.

ST, AMIGA & CBM64:- Joystick, Left and Right to steer and Pull stick
Down to activate the brake


GIANT SLALOM
------------

Giant Slalom Skiing takes place on a similar but shorter course than
the Downhill, comprising a long series of tight turns defined by
strategically placed flags.

The skiers need the maximum of agility and concentration to tackle
this strength sapping sport as they weave in and out of gates,
descending the steep alpine course in their race against the clock.


CONTROLS
--------

PC:- Use the Arrow keys to control the skier Left and Right

ST & AMIGA:- Joystick, Left and Right controls the Skier.
             Fire Button = To Start event / Restart after a Crash

CBM64:- Joystick, Left and Right controls the Skier.
        Fire Button = To Start event / Restart after a Crash
        UP = To Slow Down, Down = To increase Speed


LUGE
----

The Luge event was brought into the Olympics in 1964 for the first
time and has become a favourite with both competitors and spectators
alike.  Racing is based on a small flat sled just wide enough to hold
a persons body, two narrow runners which are controlled by the
competitors feet for steering and a daunting Bob Sled track.

Luge racing is a sport for only the bravest of competitors as the only
protection you have as you lie on your back is a crash helmet and a
thin outfit, which in the event of a crash at 70 Kph offer little
protection.

The control of the Luge is similar to the Bob except the luge has no
brake and is more difficult to control when cornering. It is
considerably lighter than a Bob and is similarly affected by
gravitation forces and pulls.

CONTROLS

PC:- To steer the Luge use the Left and Right Arrow Keys.

ST/AMIGA/CBM64:- Joystick Left and Right To control the Luge.


SPEED SKATING
-------------

Speed skating is an event which goes back to the early ages of time.
The sport developed from skating on frozen lakes in Scandinavia to
become a fiercely competitive Winter sport. The Dutch for example are
known to be one of the Worlds greatest skating nations and hold
regular National racing competitions along their network of canals and
inland waterways.

Todays competition is centred on straight or oval tracks, divided into
lanes to enable the skaters to follow the correct line. The skates are
based upon precision made steel blades with sharp edges enabling a
responsive relationship between the athlete and the ice.

The skating technique has varied over the years of competition and
from basic forms, new derivatives of the sport such as short track and
bale jumping have evolved.


CONTROLS

PC:- Using the Left and Right Arrow keys in a constant rhythm builds
up the skaters speed. The important thing to remember when doing this
is to keep a gentle rhythm and not go for all out hitting of the keys.

ST/AMIGA/CBM64:- Joystick. Left and Right in a constant rhythm


PRO SKI CHALLENGE
-----------------

This is a new sport on the International scene, not an Olympic event
at the present time but likely to be added to the skiing events in the
future. The sport is very popular in the States and has become a great
television favourite due to it's exciting head to head competition.

The sport takes place on a Slalom type course with two or three
jumping ramps, but with a limited number of gates. The action starts
from two starting stations and the start is regulated by the three
coloured traffic light system. When the lights turn green the
competitors burst through the electronic start gate and the challenge
starts as they battle their way down through the gates and over the
jumps in a head to head competition.

It is the visual excitement of seeing two skiers challenging one
another that makes this new sport so addictive to the spectators.

CONTROLS
--------

PC:- The control is the same as the Downhill evant.
     Arrow keys Left/Right and Up / Down
     Fire = To jump, to Start and Restart after a Crash

ST/AMIGA & CBM64:- Joystick, Left and Right to go through the gates.
                   Up / Down to speed up or slow down.
                   Fire = To jump, Start and Restart after a Crash


SKIDOO RACING
-------------

Skidoo Racing is a terrific new competitive sport practised in North
America and Europe. The game originates from the days of dog sled
racing and whilst dog racing remains a popular sport worldwide, times
have changed and the Skidoo/Snow Mobile has widely replaced the dog as
a means of transport in the snowy Arctic wastelands.

Skidoos are powered by engines which can vary in size from 200cc to
11OOcc. The larger engined machines used for racing can reach speeds
of up to 70 MPH. Racing usually takes place on frozen lakes where
straw bales and car tyres are used to mark the course. The course is
very similar in design to a Motor Autocross circuit, with long
sweeping bends and tight corners to test man and machine to the
ultimate.

CONTROLS
--------

PC:- Arrow keys, Left and Right to steer the Skidoo.
     To accelerate the Skidoo hold down the Space Bar/Fire Button.

ST/AMIGA/CBM64:- Joystick, Left and Right to steer.
                 Keep the Fire button depressed to accelerate.

*********
