BORROWED TIME

SOLVE

THE THUG

I wasn't able to do anything about him. It seemed that he appeared when I had 
taken too many moves between finding evidence or obtaining information. I 
usually received a warning about three moves before he started blasting. 

GAME BEGINNING

You are in your office. Answer phone. Read your case files (all 7 of them). Go 
east to the little office and read the note. Take the east exit to the alley. 
This is where the action starts! 

Go east to the Dixie Arms Hotel. Hide behind the chair. Crawl north. Lock the 
door. Go up to the attic. Break the window. Take the shard of glass. Go east to 
the ledge. Climb the cable. When you get to the second-story window of the 
Dublin Rose Bar, cut the cable with the shard of glass.Go down to the bar. 

LEBOCK'S HOUSE

If you are having trouble finding or entering Lebock's house, go to the bar. 
Talk to the thug. Show gun to the thug. This will loosen his lip but not enough. 
Show gun again. He will tell you the location of the house and the password. The 
big bruiser, Rocco, guards the door. Say "TINPLAYER" then enter. Lock the door. 
Search fireplace. Take scrap of paper. Go east through the curtain. Take the 
candlestick and wait. Hit Rocco with the candlestick. Go east and exit back 
door. 

RITA'S APARTMENT

You'll get hit over the head and tied by your wrists to the ceiling beams. There 
is a table nearby. Look at table. Get the matches and the candle. Light match 
then light candle. Burn twine. (Amazing what you can do with your feet!) Search 
the kitchen. Take Receipt. If you search enough, you'll find a key but getting 
it now will cause you problems. Oh, well, go ahead move the stove and get the 
key. Now your hands are burned and you can only carry a few things. It would be 
best to visit the doctor now. 

DOCTOR'S OFFICE

Tell the nurse you are a patient. You'll see Mongo through a doorway. He is 
receiving medical treatment. Don't call attention to yourself; listen. Search 
desk. Take the bandages. If you have already burned your hands, *APPLY* bandages 
to your hands. Ah, that's better! 

SHACK

In case you haven't found the shack, it's at the west end of First Street (just 
west of the hot dog vendor). Break the door. Untie Mavis. Take the tube and the 
novel. Read the novel and take the bookmark; it's a claim stub! 

DORIS POLK'S APARTMENT

Located at the intersection of Pershing and Polk. Talk to Doris. Ask her about 
Mongo, Lebock, Farnham, etc. Show stub to Doris. This might be a good time to 
visit the car park. 

STILES' SAFE PARK

If Jake is there alone, leave and return later. If two men are there fighting, 
help Jake. Get gloves and cans. Show evidence to police. You should have: 

     cans 
     gloves 
     stub 
     tube 
     receipt 

Mongo will tell you about the key and the P.O. Box. 

TRASH PILE

Search trash. Get bone. Remember, this might be a good place to hide. 

VISIT FARNHAM

Located at 85 West Polk. A tough looking guy guards the door. Talk to man. Enter 
building. Talk to Farnham. Notice the dogs and what Farnham says to them. 

HOUSE WITH FENCE AND DOGS

Say HIYO to the dogs. Enter house. Talk to Shuman. Untie Rita and Wainwright. 
Talk to Rita. Talk to Wainwright. Get report. Police will take Shuman away. 

BRUCE LIGHT'S HOUSE

Located at Sixth, West of Main, (blue brownstone). Knock on door. Enter. Look at 
bottles. Wait for Light to appear. Ask Light about Mongo, Farnham, etc. If he's 
reluctant to talk, show gun. Go upstairs (big deal, huh?) Search. When Light is 
able to talk, question him again. 

P.O. BOX. (Post Office)

Unlock box 999. Get poem. Read it. There's a number written on the back. Head 
for the Park. 

PARK

Located at 6th and South Main. Go south of the statue to Tool Shed. Set lock to 
6316. Get shovel. Dig at statue. Get suitcase. Go north. Thugs are chasing you 
from south, north and east. Go west. Hide in Trash Pile. 

TRASH PILE

You are hiding from the thugs. Give bone to dog. Wait. When dog starts to bark 
again, go east. You should now have enough evidence against Farnham to go to the 
police. 

END GAME

Take evidence to Police Station. Tell police to arrest Farnham. You should have 
the following evidence: 

     Report (from Wainwright) 
     Scrap of paper (from Lebock) 
     Suitcase (from Park) 
     Folder (from the suitcase).
